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AI Insights · Timothy · October 2024

Top 5 Slime Games in France Q3 2024 on iOS

Discover the performance trends of the top 5 slime games on iOS in France during Q3 2024, with insights into downloads, revenue, and active users.

Top 5 Slime Games in France Q3 2024 on iOS

In the third quarter of 2024, the top slime games on iOS in France showcased varied performance metrics. Data from Sensor Tower provides a detailed look at downloads, revenue, and weekly active users, offering a glimpse into the market dynamics of these engaging apps.

Super Slime - Black Hole Game from Supercent, Inc., experienced fluctuating download numbers, starting at 2.3K in early July and tapering to 1.1K by the end of September. Despite no revenue being generated throughout the quarter, weekly active users remained relatively stable, hovering around 21K to 22K, peaking at 22.2K in the final week.

Bruno - My Super Slime Pet by Dramaton LTD saw a steady increase in revenue from late July, reaching $40 by the end of September. Downloads peaked in mid-August at 1.2K, before declining to 672 by the end. Weekly active users showed a consistent pattern, maintaining around 9K to 10K, with a slight dip towards the end of the quarter.

Super Slime Simulator, also from Dramaton LTD, experienced minimal revenue changes, with a modest peak of $20 in late September. Downloads saw a gradual decline from 532 in early July to 301 by the end of September. Weekly active users decreased from 2.8K to just over 2K during the same period.

Fluid Simulation by Pavel Dobryakov recorded a minor revenue peak of $5 in early September. Downloads showed a brief surge in early August, reaching 132, before stabilizing at around 28 by the end of the quarter. The app's weekly active users increased significantly in early August, peaking at 221, before declining to 59 by the end of September.

Lastly, World of Slime Simulator Games from Solid Apps INC saw a significant revenue spike to $150 in early August, followed by a drop to zero by mid-September. Downloads remained low throughout the quarter, with a minor peak of 30 in late July. Weekly active users started at 43 and gradually decreased to 20 by the end of September.

These insights provide a snapshot of the dynamic performance of slime games on iOS in France, revealing trends in user engagement and monetization. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024